Today, the Republic of Lorell naval command issued an update regarding their recent border closure. Earlier this week, the Republic was infiltrated by three agents whose objective was to develop trust and eventually board and disable the Republic flagship, the RLS Sarpedon, the RoL Idris currently parked at Crusader L1, so other members of their pirate org […]
In this episode of Around the Verse, published on March 16th, 2017, Lead Technical Designer Kirk Tome joins Sandi Gardiner for a detailed look on level design. Studio Director & Global Head of Production Erin Roberts reports on the UK’s progress in this week’s studio update. And stay tuned at the end for a very […]
This week on Around the Verse Lead Technical Designer Kirk Tome joins Sandi Gardiner to share a detailed look at level-design. We also get a report on the UK studio progress from Studio Director & Global Head of Production Erin Roberts.
With the recent release of Starship Crew Connector v2.0, I thought it was time to take another look at the platform and what we set out to achieve. Back in 2014 when I first backed Star Citizen I was most attracted to the multi-crew dimensions of the game. Having spent many late nights in the […]
The jump to 2.6.1 has brought some interesting changes to the new content introduced in 2.6.
In Around the Verse – Ship Pipeline Pt. 1: Concept to Greybox
The influence of Star Wars is felt across the world of sci-fi.
Mark your calendar and set your hype phasers on stun! The #BarCitizenLA February 2017 event date has been announced. Please join us for beer, pizza, and a great time talking about Star Citizen with fellow members of the Los Angeles community. There’s no better way to share your love and excitement for Star Citizen than […]
What does yesterday’s announcement mean to the backer community? Yesterday, Star Citizen released v2.6 to the Public and announced a pivot to Amazon Web Services (AWS) Lumberyard. As can be expected, there was much derision about this move in some corners of the community of backers and critics around CIG. A few gaming ‘journalists’ also […]
Can you imagine what it will feel like to find a sleek new starship under the Christmas tree? I sure can! CHRISTMAS TIME IS HERE and the team at INN is in the mood to give away ships! Lots and lots of ships! As you may remember, we started the month off strong with a […]
I am super excited to have been a guest on the latest Versecast/Those Guys with Ships show! You can check out every episode of Versecast on our community website or just listen to this episode: Five Guys No Burger. The hosts of this week’s show was Gl33p, Jimi, Ace, and MadKow. On this episode, we discussed: […]
It’s no secret the Holiday live stream event was not a big hit in the community. I’m as optimistic as they come but it’s important to be intellectually honest. Between the production problems and disappointment about v2.6 not being released yet (Edit: As of the end of the live stream, this was accurate), reasonable or […]
Thanks to Star Citizen community member Tabascoid for permission to reprint the list he compiled and CIG Customer Service for all the work they do for us! At some point I’d like to get these into logical groupings, but here they all are for now: The big list of #TipsFromCS #TipsfromCS Upgrading a ship to […]
Last night I took some time off from writing about CIG, Star Citizen, and the community around it, and just went out and participated in it. My buddy Jimi from Versecast and I met up and headed over to Bar Citizen, Santa Monica. Let me tell you, it felt really good to take a step […]
On this week’s episode of Reverse the ‘Verse, Jared Huckabee interviewed Barney Oram, Junior Sound Designer and John Crewe, Lead Technical Designer. Key Takeaways Barney worked on sound design for the Sandworms. According to Barney, they are putting a lot of thought and effort into the sound of glass breaking and depressurization effects. Specifically what […]
Around the Verse 3.15 UK was published on December 1st, 2016 and was hosted by Sandi Gardiner and Sean Tracy. In this episode, CIG showed off coming features in Alpha 2.6 including new camera options and changes to ship balance. Highlights Star Citizen Alpha 2.6 has been released to the Evocati testers! Asteroids are about […]
The final installment of Indiegogo fiction, with our profound thanks to all of our supporters. To close out on a bang we made this last one with an extra helping of epic – hope you like it!
Far far away from the wretchedness of Brimstone, a bar in the Sol system is jammed with paramedics, firefighters and rescue pilots. It is a ritual of laughing, telling stories and hard drinking — some to forget, some to re-live wild moments, and some to say last farewells.
This post is INN’s Star Citizen Anniversary Stream Impressions and Highlights. In it, we will eschew the typical, shallow bullet list of every detail in the CIG event. Instead, as part of the evolving approach to INN coverage, we’d like to take a deeper dive on the parts that were most exciting and interesting to us. For […]
Earlier today we asked the question Can orgs hold territory in Star Citizen? Ironically, later in the day I discovered a video of one of the biggest orgs in the ‘verse doing just that. This video is a three minute montage of Imperium holding their very first game night, on October 22, 2016. It’s a […]