The jump to 2.6.1 has brought some interesting changes to the new content introduced in 2.6.
A lifelong fan of space travel, astronomy, science fiction, and the the many games that explore those subjects. I spend my days writing code and my nights exploring the universe.
Recent Posts by Endyo
A few weeks ago, I posed the question of whether or not Star Marine could hold up against an expanding and increasingly diverse multiplayer FPS market as a starting point for some conversation on its quality and potential. As of Friday, a much larger collection of players got to see first hand how that worked out […]
If there’s one thing about Star Citizen that has maintained its mystery over the years, it’s how exactly we’ll go about salvaging in the ‘Verse. Right now in the Persistent Universe, we get only a tiny taste of salvaging in tracking down the various wrecks strewn about asteroid fields and rings that require you to […]
I’ve been playing FPS games on PC for a solid 20 years now, ever since I managed to get my mind blown by Duke Nukem 3D as a kid. It started a long love affair with all of the classics of the era, Quake, Half Life, Unreal Tournament, and so on up to this day […]
We’re not far from being introduced to the first vehicle in Star Citizen designed exclusively for boarding enemy ships. The results of the Art Contest are going to be announced this Friday during the Anniversary Live Stream, and that will also presumably be when we have our chance to check out the concept design of the […]
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